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GameStar 2005 May
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Gamestar_73_2005-05_dvd.iso
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winamp508_full_emusic-7plus.exe
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Milkdrop
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Rozzor - Learning Curve (Invert tweak).milk
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INI File
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2003-09-30
|
2KB
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85 lines
[preset00]
fRating=3
fGammaAdj=1
fDecay=0.96
fVideoEchoZoom=0.01
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=1
fWaveAlpha=0.793875
fWaveScale=1.074093
fWaveSmoothing=0
fWaveParam=0
fModWaveAlphaStart=1.000001
fModWaveAlphaEnd=0
fWarpAnimSpeed=1
fWarpScale=0.01
fZoomExponent=1
fShader=0
zoom=1.001837
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=0.01
sx=1
sy=1
wave_r=0.65
wave_g=0.65
wave_b=0.65
wave_x=0.5
wave_y=0.5
ob_size=0.015
ob_r=0.3
ob_g=0
ob_b=0
ob_a=0.2
ib_size=0.025
ib_r=0
ib_g=0
ib_b=1
ib_a=1
nMotionVectorsX=64
nMotionVectorsY=48
mv_dx=0
mv_dy=0
mv_l=0
mv_r=0
mv_g=0.7
mv_b=1
mv_a=0
per_frame_1=warp = 0;
per_frame_2=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
per_frame_3=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
per_frame_4=beat = if(above(vol_now,1.15 * vol_mean),1,0);
per_frame_5=sinbeat =sin(beat * (vol_now-vol_mean));
per_frame_6=wave_b = cos(time) + abs(cos(time));
per_frame_7=wave_g = abs(sin(time)) ;
per_frame_8=wave_r = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
per_frame_9=ib_r = if(above(wave_r,1),1,if(above(wave_r,0), abs(wave_r),0));
per_frame_10=ib_g = if(above(wave_g,1),1,if(above(wave_g,0), abs(wave_g),0));
per_frame_11=ib_b = if(above(wave_b,1),1,if(above(wave_b,0), abs(wave_b),0));
per_frame_12=ob_r = 1 - if(above(wave_r,1),1,if(above(wave_r,0), abs(wave_r),0));
per_frame_13=ob_g = 1 - if(above(wave_g,1),1,if(above(wave_g,0), abs(wave_g),0));
per_frame_14=ob_b = 1 - if(above(wave_b,1),1,if(above(wave_b,0), abs(wave_b),0));
per_frame_15=q1 = sinbeat+.35 ;
per_frame_16=wave_mystery = vol_now;
per_frame_17=monitor = sinbeat;
per_pixel_1=a = pow(1.02, pow(1, rad * 2 - 1));
per_pixel_2=dx = (x - .5) * a + .5 - x;
per_pixel_3=dy = (y - .5) * a + .5 - y;
per_pixel_4=zoom = q1 + x;